@article{oai:kindai.repo.nii.ac.jp:00013888, author = {片岡, 隆之 and 瀬尾, 誠 and 髙山, 智行 and 谷﨑, 隆士}, journal = {近畿大学次世代基盤技術研究所報告, Kinki University Research Institute of Fundamental Technology for Next Generation}, month = {Jun}, note = {In this paper, effect measurements of Fundamental Competencies for Working Persons (:FCWP) using CHOICE GAME are addressed. In February, 2006, the Ministry of Economy, Trade and Industry defined the basic abilities required in working together with various people in the workplace and in the local communities as "Fundamental Competencies for Working Persons" which consist of the following three competencies (12 competency factors), (1) Ability to step forward (action); (2) Ability to think through (thinking); (3) Ability to work in a team (teamwork), at a committee comprising of intellectuals in the businesses and universities. We adopted a new card game, CHOICE GAME, into a lesson and measured the effectiveness of FCWP by questionnaires. As the result, the following 4 competency factors, (1) Initiative; (2)Ability to listen closely and carefully; (3) Ability to grasp situations; (4) Ability to control stress, were improved., Ⅲ.論文集, application/pdf}, pages = {73--77}, title = {〈原著論文〉チョイスゲームを用いた社会人基礎力の効果測定}, volume = {6}, year = {2015}, yomi = {カタオカ, タカユキ and セオ, マコト and タカヤマ, トモユキ and タニザキ, タカシ} }